﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Xml.Linq;

namespace Puzzler.Plugin.Interface
{
    public enum PuzzleState
    {
        Created,
        InProgress,
        Finished,
        Released
    }

    public interface IPuzzleModel : INotifyPropertyChanged, IPuzzlePluginAction
    {
        string Caption { get; }
        string Comment { get; }
        PuzzleState State { get; set; }

        void Update(PuzzleData data);
    }
}
